These observations allow one to formalize the definition of reflection: a reflection is an involutive isometry of an Euclidean space whose set of fixed points is an affine subspace of codimension 1.
这些观察允许我们形射的定义: 射是欧里得空间的对合等,它的不动点集合是余维度为 1 的仿射子空间。
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This means that there are a ton of different possible solutions for transferring the colors, and we're trying to steer the optimizer towards solutions that adhere to some additional criterion, in our case, the affine transformations.
它意味着转颜色有许多不同可能解决方案,而我们试图化算法采取那些符合一些额外标准解决方案,在我们例子中,额外标准就是指仿射变。