First you need to instantiate a job.
首先,需要例个作业。
But essentially, this is how you instantiate entities using this conversion workflow.
但本质上,这使用此转换工作流程例体的方式。
Just like we can instantiate GameObject Prefabs, we can instantiate Entity Prefabs.
像我们可以例 GameObject Prefabs ,我们可以例 Entity Prefabs。
When we instantiate an Entity Prefab, we'll need to give it a position.
当我们例体预制件时,我们需要给它个位置。
Scroll back to the start method, and let's instantiate our Prefab at, say, 4, 0, 4.
滚动回 start 方法,让我们在 4,0,4 处例我们的预制件。
Assuming our GameObject Prefab converted correctly, then this should instantiate an Entity.
假设我们的 GameObject Prefab 已正确转换,那么这应该例个体。
So first we'll need to instantiate the another job.
因此,首先我们需要例另个作业。
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